Nov 13, 2018 | Blog, Immersive, Spat Revolution Technical Articles, Technical Articles, Tips, Spat Revolution
Custom Speaker Configuration in the Spat Revolution Immersive Audio Engine A blog read by Hugo Larin, Business Development for Spat Revolution When you find yourself working on a custom multi-channel speaker arrangement, the Speaker Configuration editor is where a...
Nov 13, 2018 | Blog, Immersive, News & Press, Events, Spat Revolution
The Tonmeistertagung meet-up in Cologne, Germany, is a yearly congress and exhibition providing an extensive overview of the latest trends in the pro audio industry, gathering leading experts and professionals from the; broadcast, recording, theatre, film and...
Nov 13, 2018 | Blog, Immersive, News & Press, Events, Spat Revolution
Come and visit us at the International Broadcast Equipment Exhibition 2018 in Tokyo, November 14-16th, where you will find us together with our partner and distributor, Media Integration. International Broadcast Equipment Exhibition, “The Professional Show for...
Oct 17, 2018 | Immersive, News & Press, Spat Revolution
Today we release Spat Revolution version 1.1 containing a range of improvements and optimizations to the GUI, the Automation and OSC implementation, the Spat Plugins, the Speaker Configuration and the overall software stability In addition to this, an extensive list...
Oct 17, 2018 | Immersive, Spat Revolution User Stories, User Stories, Spat Revolution
Foto: Brinkhoff/Mögenburg Technical Supplier: Feedback Show Systems & Service GmbHImmersive Audio Consultants: Sphereo – Jonas Gehrmann & Fabian KnauberSound Designer: Cedric BeattyFOH Engineer: Tobias Wallraff October 11th this year the VIVID Grand show...
Oct 16, 2018 | Blog, Immersive, Spat Revolution Technical Articles, Technical Articles, Tips, Spat Revolution
Did you ever wonder what the Spat Revolution Immersive Audio Engine advanced source parameters were all about? How some panning techniques avoid sweet spots for live concert and installation? Wondering how multiple room soundscape using different set of loudspeakers...