In the realm of audio production, the transition from the controlled studio environment to the variety of live setup deployment choices poses a pivotal challenge. This challenge becomes particularly significant when working with SPAT Revolution and its ability to...
Technical Articles
Ambisonics: How to Handle Subwoofers and Low Frequency Effect
In this article, we will look at different methods to handle subwoofer and bass extension when dealing with Ambisonics in SPAT Revolution. Specifically, we will investigate solutions at the reproduction stage as well as the creation stage. LFE vs Bass Management...
Tech Tips – How to use an EQ
The Equalizer, certainly the best known audio processing tool. It's everywhere, in your car, in your phone, in your hi-fi system (if you happen to still have one), etc. It is certainly one of the easiest effects to identify, while being a tough one to master. In this...
Tech Tips – How to use a Compressor
If you’ve ever been involved with anything in some way related to sound, you certainly have heard about compression. It is one of the most used effects, along with the equalizer. There is also a ton of content available about compressors, about different types,...
How to Use a Limiter, Part 3 – Advanced processing and Dolby Atmos mastering
In the previous two articles in this series, True Peak limiting and Loudness processing, and Limiter Theory - Knowing your tools, we’ve been talking about the general usage of limiters, and explained limiting processing in more detail. Now we will continue with some...
How to Use a Limiter, Part 2 – Limiter Theory – Knowing your tools
In the previous article in this series, we initiated a conversation about limiting in order to get a rough idea of what limiting is, and what it’s doing. Now we will take a deep dive into the limiter's gut and get our hands dirty! If you are in a hurry, skip down to...
How to Use a Limiter, Part 1 – True Peak limiting and Loudness processing
Limiter processing is one of the hot topics on the internet about sound processing. Its close relation with mastering and loudness leveling makes it an unmissable tool for sound and music production. In this first article, in a series of three, we will have a very...
Reporting latency for delay compensation in SPAT Revolution
This follows a generic article on Delay and Compensation mechanism, As mentioned in different articles, when using audio devices to route to/from SPAT Revolution, Pro Tools is handling the needed delay compensation based on your routing / plugin usage. That being...
Using Pro Tools routing folders with SPAT Revolution
In a Previous Tech Article, we’ve covered the basics of integrating SPAT Revolution into the Pro Tools environment. At the base was the use of the SPAT Revolution send plugin and the Local Audio Path (LAP) mode to route your audio to your SPAT Revolution rendering...
Pro Tools integration to SPAT Revolution (2022)
This article will examine the basics of using SPAT Revolution with a Pro Tools workstation, which has been updated using the most recent features of Pro Tools. Ultimately what we have going is either: The actual spatial mix of all the Pro Tools audio tracks (audio...
Pro Tools 2022.9 AUX I/O routing with SPAT Revolution
Welcome to AUX I/O in Pro Tools 2022.9 Routing audio between applications and tools, such as with external renderers and workstations, can be challenging to users depending on their configuration. Thanks to Pro Tools 2022.9, new I/O routing options are possible with...
SPAT Revolution 22.09 – The Anatomy of the SPAT Revolution Snapshot system – Advanced
In the previous article we talked about the basic snapshots operation : how to create, recall one and how we can manage them into a list in the snapshot page. We also discussed the recall time that can be used to create complex movements. Today we will examine the...
SPAT Revolution 22.09 – The Anatomy of the SPAT Revolution Snapshot system – Introduction
Since the 22.09 release, SPAT Revolution offers a whole snapshot system to handle complex scenery changes for both live and studio production situations. The Big picture Our snapshot system is both very simple and very powerful. The main idea is that a snapshot stores...
SPAT Revolution 22.09 – Using the new input Delay and Compensation feature
Since the SPAT Revolution 22.09 update, each and every input block now features a delay line. There are several technical usages where such additions can make your life much easier. How to apply a delay on a particular input ? This new option is available by selecting...
QLab 5 – Now with built-in SPAT Revolution support
At the beginning of September, we were pleased to see the Figure 53 folks releasing QLab 5, a major upgrade after years of work to this undeniable key tool for show control. This release includes many new features such as live real-time multi-user collaboration,...
Spat Revolution and Dolby Atmos workflow
Spat Revolution and Dolby Atmos workflowMany users have asked us about the major differences between FLUX:: Immersive Spat Revolution and the Dolby Atmos Production Tools. Particularly with Dolby’s increased focus on music and emphasis on online distribution services...
Creating binaural content with Spat Revolution
FLUX:: IRCAM Spat Revolution is an object-based immersive audio mixing suite that includes a stand-alone rendering and processing application, and a set of plugins for audio and automation integration with various DAW hosts. Spat Revolution renders virtual...
Managing and Importing HRTF
Using binaural audio means dealing with HRTFs. In the HRTF section in the Spat Revolution preferences menu, you can access and manage HRTFs. The HRTF used by default is Kemar, which can of course be changed and another HRTF can be set up as default instead. In the...